[MilkChoco] Hero and Weapon Balance Adjustment Guide | MilkChoco Official Website
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[MilkChoco] Hero and Weapon Balance Adjustment Guide
2026-01-19

Hello MilkChoco Community


A balance patch will be introduced in the upcoming update. Heroes with excessively high performance will have their abilities slightly weakened, while heroes who have not been able to fully utilise their skills will be strengthened. The adjustments are as follows: 




Ghost

  • Increased Speed


Following the reduction in speed, overall mobility was significantly diminished, weakening surprise tactics. This led to feedback that the hero’s playstyle no longer aligned with their intended concept.




Shield

  • Extended Skill Duration
  • Reduced Skill Cooldown


After the speed reduction, the hero’s mobility in combat was greatly reduced, making it difficult to fully realise their intended playstyle. Rather than directly enhancing movement, we have increased both the frequency and duration of skills in combat to improve overall operational flow.




Iron

  • Extended Skill Duration




Creamy

  • Increased HP
  • Increased Barrier
  • Increased Skill (Trap) HP


We have strengthened the hero’s base stats and the durability of their skills (traps) to better reflect the hero’s concept.




Blade

  • Increased HP
  • Increased Barrier


Low HP and barrier values made it difficult for the hero to withstand focused attacks on the frontline, limiting their impact in engagements. By enhancing these stats, the hero can now perform their role more reliably in frontline combat.




Viveli

  • Reduced Skill (Tank) HP
  • Skill (Tank) HP cannot be restored with healing skills


Feedback indicated that the high HP of Skill (Tank) combined with healing skills disrupted gameplay balance. Accordingly, we have reduced the durability of Skill (Tank) and adjusted which effects healing skills can apply to.




Meka

  • Barrier Removed
  • Increased Skill Cooldown
  • Reduced Skill (Mech) HP
  • Added Jump Delay When Mounting Skill (Mech)
  • Skill (Mech) HP cannot be restored with healing skills
  • Reduced Skill Damage
  • Reduced Skill Range


There was widespread feedback that this hero’s performance was excessively strong, significantly affecting game balance. In particular, the ability to pierce walls with skills and excessively high survivability were identified as key issues. We have therefore adjusted both stats and skill performance to allow for counterplay opportunities.




Chris

  • Increased Magazine Size


Following previous reductions, the hero’s usage had declined notably. By increasing the magazine size, we aim to partially restore operational stability during combat.




Our team is always open to users' feedback about the game. We highly encourage you to share all your insights and ideas with the operations team.

Please be sure to take note of these updates and adjustments as you continue to enjoy the game. Thank you for your continued support!

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